Monday, July 19, 2010

TED talks for startups

I came across a RWW post entitled "10 Inspiring TED Talks for Startups", and being an avid TED watcher I thought I'd take them all for a spin. I pulled a muscle in my back and it only hurts when I move/breathe, so I didn't feel guilty watching TED videos for a bunch of hours on end.

There were some I'd seen before, and some that I don't want to watch again. Long story short, the TED website slice and dice their content a zillion different ways, providing many ways to discover and consume the 'best' talks, including a top 10. My advice, is that there are more interesting talks for the intellectually curious, including those who have a bent on starting a startup.

Nevertheless, if all of the talks on the list are new to you, my picks would include: 1, 3,  4, 7, 9.

Like most TED talks, there is a key thesis or idea in each talk and a whole lot of analogy and case studies designed to make you understand/think you had the idea yourself. Naturally, I didn't consume them passively, see below for my 'workings out' (notes).

  1. Simon Sinek: How great leaders inspire action.
    • Golden Circle: Why, How, What (start with what and work in)
    • Great leaders invert the circle (start with why and work out)
    • People don't buy what you do, they buy why you do it
    • Examples: Wright Brothers, Apple, Martin Luther King
    • Why speaks to decision making centers in the brain (limbic), What speaks to rational/language centers (prefrontal cortex).
    • Communicate your "why" (belief, purpose, vision) and let people buy in for themselves, then try to sell them the "what" and "how".
    • Sell to people, hire people who believe what you believe.
    • There are leaders and those who lead (power vs inspiration).
  2. Adora Svitak: What adults can learn from kids.
    • Childish - dreams for perfection (unconstrained optimism)
    • Adult - reasons not to do things (focus on constraints)!
    • Kids think of good ideas, not thinking within traditional limitations.
    • Learning between adults-kids should be reciprocal.
  3. Larry Lessig on laws that choke creativity.
    • User generated content - how to open it up.
    • Avoid top-down, professionalized, read-only culture, seek read-write and participative.
    • cases: talking machines killing culture,  flights a trespassers over the land below, broadcasting, BMI a more democratic management of music content.
    • Revive the read-write culture using digital technology.
    • User generated content - amateur culture - produce for the love not the money.
    • Remixing content - not piracy, recreating with existing content.
    • Democratizing techniques (digital techniques - tools of technology become tools of literacy) - say things differently.
    • Architecture of copyright law - makes remix illegal, everything is a copy online.
    • Adopt permissive non-commercial licenses, need private solution like BMI, let competition in the marketplace solve this problem.
  4. Dan Pink on the surprising science of motivation.
    • Candle problem - example of overcoming cognitive fixedness.
    • Control vs rewards/competition, reward motivation can make them perform worse.
    • On lots of tasks incentives don't help and can make things worse.
    • Incentives really only work well for simple problems, narrow focus with well defined constraints.
      • rewards narrow focus, hamper creativity 
    • The creative problems are more of the types of problems we do now - the easy problems are outsourced and automated.
    • Use intrinsic motivation: autonomy, mastery, purpose  over extrinsic (carrot and stick).
    • Engagement: self-direction works better than management.
    • Examples: Atlassian and Google (20% time), Wikipedia vs MS Encarta
  5. Rory Sutherland: Sweat the small stuff.
    • Worry about the little things (marketing and if you want to make a difference).
    • The little things are the things that people remember.
    • Behavior change inverse to the amount of force applied.
    • The big stuff has money and is done well.
      • too powerful, too high level
      • people with the power want to do the big expensive things
      • makes the high salaries seem worth while
    • The small stuff is done badly - the user interface.
    • We want input and change to be proportional (Newtonian)
      • Reality is much more complex
    • This is not the world, small change has big effect. (complexity theory)
    • Need to look for those small risky things that can have a huge effect.
      • Need a name for this, very important.
      • chief detail officer 
  6. Seth Godin on standing out.
    • Case study on sliced bread patent focused on how to make it, was a failure for 15 years, took good marketing to take off.
    • This is the century of ideas diffusion (those who are best at it, win).
    • We are currently focus on trying to get the front page on google, how to grab attention.
    • Advertising is currently all about interrupting the consumer.
    • Consumers don't care, too much choices, too little time, they ignore stuff.
    • Purple cow - you need to stand out - is it remarkable (worth commenting on).
    • We're all in the fashion business now - not about interrupting people.
      • old: mass marketing: average products for normal people
      • new: never market to normal people, market to innovators and early adopters - then word of mouth will push it into mainstream
    • You need a group that cares about what you have to say.
    • Find out what people really want, then give it to them.
    • Riskiest thing you can do is being safe - the safe thing now is being remarkable
      • Being very good is boring. (get scrappy?)
  7. Malcolm Gladwell on spaghetti sauce.
    • Breakthrough: There is no best Pepsi, there is best Pepsi's.
    • Spaghetti sauce.
      • Created a search space, tested the space.
      • Measured the modality of the space - the peaks
      • three groups: plain, spicy, extra chunky
    • pickles: regular and zesty
    • You need to provide choice - multimodal not unimodal distributions of preference.
    • This changed the way the food industry makes you happy
      • old way: what do you want in product? always wrong, people don't know what they want
      • new way: horizontal segmentation. trial lots of things, collect data and analyze 
    • Mustard's: french and golden, then dijon
      •  lesson: make them aspire to something - a better product, sophistication (wrong!)
    • It is not a hierarchy, it is a plain, a spectrum with clusters of preference.
    • You no longer you have a platonic dish.
      • authentic dish was the way to go, seeking cooking universals
    • Now - the understanding of variability
      • interested in the details of the differences 
  8. Jan Chipchase on our mobile phones.
    • Types of possessions: owned, consider, carry, use
    • 3 most important things: keys, money, mobile phone
    • core reason: survival (lowest level in Maslow's hierarchy of needs)
    • mobile phone can transcend space and time (call, and sync messages)
      • personal and convenient
    • methods for avoiding forgetting: tap your pockets, turn around, rituals
      • center of gravity - where you look for things
    • never forget: have nothing to remember
      • art of delegate
    • Turn phone into ATM in Africa
      •  decentralized, street innovation
    • peoples identity is mobile
    • effects of everyone having a mobile phone: immediacy of ideas, immediacy of objects (adoption), the street will innovate despite you in ways you cannot anticipate (design), direction of conversation (learning how to listen)
  9. Clay Shirky: How cognitive surplus will change the world.
    • 20th Century taught us how to be good consumers, now new media gives us all an ability to also be producers 
    • Cognitive Surplus - enabling ability of digital media and contribution of peoples free time (ability to create, ability to share)
    • Examples: Ushahidi and LOL cats. Difference is LOLCats is communal value (the group), Ushahidi is civic value (good of society).
    • Once you allow creation/experiments, you have to allow the spectrum, the Ushahidi and the LOL Cats (gap is between doing anything and doing nothing)
    • Design for generosity - manage economic contracts (money for goods and services) and your social contract (being good) - they are different and incompatible .
    • Only going to get more participation, both types of value, but the latter value will change our society.
  10. Chip Conley: Measuring what makes life worthwhile.
    • Finding meaning makes you happy.
    • Hierarchy of needs - Maslow
      • apply hierarchy of the individual to the business
      • survival, success, transformation: for business/life
    • Adoption results in lowered turnover, increased customer loyalty
    • manage what you can measure - old way
    • need to manage the intangible (top of the pyramid)
      • we think they are important - no idea how to measure them
    • an alternative measure of success: gross domestic happiness (GMH)
      • start measuring and monitoring happiness 
    • about creating the conditions for happiness to happen
      • have lots of indicators, questions, etc
    • emotional equation
      •  happiness: wanting what have (gratitude) / having what you want (gratification)
      • USA/West are a bottom heavy culture
      • happiness is not an object
    • GDP is important although doesn't count a lot of things that matter to us in life
    • maximizing GDP optimizes tangible success, but not tangible happiness
    • need to create conditions for happiness
      • can have inspired employees and tangible profits
      • what counts? 

1 comments:

Jason said...

Don't forget this little gem: TED's Chris Anderson answers Reddit's questions.

Chris is a TED curator and provides links to some of the must-see TED talks.